06/11/2023 - 27/11/2023 / (Week 11 - Week 14)
Derin / 0354969 / Design in
Creative Media
MMD 60804 / 3D MODELING
Final Project & E-Portfolio
INSTRUCTIONS
Final Project (40%)
A) Character Modeling – 30 %
This project will focus on character mesh building with the understanding of anatomy, muscle and proper mesh/topology flow implementation catering for rig setups and UV Layouts for texturing. E.g. models – human, monsters, creature, cartoon character etc.
B) E-Portfolio – 10 %
Students describe and reflect on their social competencies within the design studio context, supported by evidence. Reflect on how to empathize with others within group settings, interact positively within a team and foster stable and harmonious relationships for productive teamwork. The reflective writing is part of the TGCP.
Deadline:
Week 14
FINAL PROJECT
For this final project, I went through a selection of cartoon characters and finally decided on the character 'King Clawthorne' from the television series 'The Owl House' for my character modeling. He's a monster-like creature which would not be easy to sculpt. Mr. Kamal said that if I am able to mesh his model well, it can get an A+, hence why I decided to go for this difficult character.
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Fig 1.1 King Clawthorne from The Owl House |
Character Sheet
For reference, I tried looking for King's turnaround reference sheet but couldn't find a clear official one. Fig 1.2 is the best I could find out of the ones up there. They're more like expression references rather that design refrences.
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Fig 1.2 King's Expression Sheet |
I tried looking up for existing 3D models of King which led me to finding this amazing model made and meshed by TY_ADAMICK shard in Cults3D. It has a 360 turnaround view which deemed to be helpful to reference from.
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Fig 1.4 Front King |
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Fig 1.5 Right King |
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Fig 1.6 Left King |
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Fig 1.7 Back King |
Modeling
I started by modelling his tusk and then his skeleton head next. It was kind of hard to get the shape right, if it weren't for the references, I wouldn't have been able to do it nicely.
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Fig 2.1 Sculpting King's tusk |
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Fig 2.2 Sculpting King's head
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I proceeded to create an hole on the skull for the eyes. I used the boolean modifier with a cylinder to pierce through the skull. After applying the modifier, I used the solidify function to give the skull some dimension.
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Fig 2.3 Inserting a cylinder into the skull where the eyes are located at |
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Fig 2.4 Using the boolean modifier to create the hole |
I proceeded to create the teeth, small hole, and his horn. I used a cylinder mesh for the shape and made loop cuts. Then, I used the simple deform modifier to further form the shape of a horn.
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Fig 2.5 Adding fine details |
After I'm finished with the skull, I proceeded to create the head. Since there are no official art/design for King without his skull helm, I decided to shape it according to the shape of the skull using the sphere mesh. It ended up looking pretty cute!! Afterward, I proceeded to create the eyeballs with the sphere mesh.
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Fig 2.6 Creating the head |
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Fig 2.7 Adding the eyes |
After I'm done with the head, I proceeded with his body. It wasn't too hard since I still remembered the exercise of when we created Patrick star.
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Fig 2.8 Creating the body and collar |
Then, I used a cylinder mesh to create the legs and added loop cuts. I made the number of sides match with the torso. This process took longer than it should... Looking back, I could have extruded them to ease the process, since we're not giving our model bones/rig it. Creating his toes was also no problem as it's similar to King's tusk.
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Fig 2.9 Creating the legs |
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Fig 2.10 Adding his toes |
I extruded the torso to create King's arms and used the same shape that I used for the toes to create his claws. Further adjustment are done.
Then, I created his tail using the cylinder mesh and made a neck to connect his torso to his head.
I did King's hair the last. Mr. Kamal helped kickstart the process and taught me ways on how I could mesh the hair. It was a matter of extruding one side from the head and add loop cuts to shape it.
I had struggled in making his belly right. I tried multiple methods like using the material option to color is by selecting the sides, but it ended up pixelated. Mr. Kamal suggested that I use UV and texture map but honestly it's confusing to figure out which side is which.
In the end, I duplicated the sides and adjusted the shape separately from the body.
The coloring process wasn't so hard since King's color palette already exist.
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Fig 2.11 Final look on the model |
Rendering
I made a lot of adjustments on the lighting. It was difficult to create a perfect balance of lights. For that, I consulted Mr. Kamal and he suggested to use a 3 point lighting. Blender has this light settings in one of its Add-ons so I used it accordingly. The render engine I used for the final look is the cycles render.
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Fig 3.1 Positioning the background and vamera |
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Fig 3.2 Adding the lighting |
Mr. Kamal made a few suggestions I could implement to the final rendering. I also made an infinity backdrop so that the background isn't awkward. I changed it accordingly.
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Fig 3.3 Changed backdrop and added 3 point lighting |
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Fig 3.4 3 point lighting look from camera view |
This isn't final yet btw lmaoo ðŸ˜ðŸ˜ Mr. Kamal suggested for the model to only have 1 shadow and have a balanced amount of light coming out.
Final Outcome
The following is the final outcome for my final project! I'm pretty proud of it :)
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Fig 4.1 Final Outcome for Final Project without Wireframe |
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Fig 4.2 Final Outcome for Final Project with Wireframe |
Mr. Kamal suggested a few ways on how I can color King's belly, and that is by using UV and texture map. Moreover, he also helped me creating the shape of King's hair.
When I presented my finished work to Mr. Kamal, he gave me a few feedback on how I can further improve the lighting of my model by suggesting to remove the light coming out from the floor and instead use a 3 point lighting.
I enjoyed doing this project a lot! There were times when I get stressed 'cause I don't know how to do some of the stuff I needed, like with King's hair for an example. But because of that, this project became a fun learning experience :) Huge thanks to Mr. Kamal for guiding me through this! Please give me an A+