3D Modeling / Project 1: Hard-surface 3D Modeling

25/09/2023 - 09/10/2023 / (Week 5 - Week 7)
Derin / 0354969 / Design in Creative Media
MMD 60804 / 3D MODELING
Project 1



INSTRUCTIONS

aq   

Project 1: Hard-surface 3D Modeling (20%)
This project will be focusing on creating 3D hard-surface model based on created/extracted blueprint e.g. Weapon, Robot, Vehicle, Structure etc. Students are exposed in mastering various techniques includes destructive and non-destructive workflow to produce visually appealing 3D models/assets. The completed model will be presented using real-time rendering workflow for final preview.

Deadline:
Week 7


PROJECT 1

Moodboard

For this project, I chose to model a vehicle. The vehicle I chose is from an existing TV series called 'Ben 10'. The gang travel and live in a van called the Rustbucket. The reason for this is because as a child, it was like a dream to live in a van and travel anywhere you want. The following are some reference images I selected to help create the model.

Fig 1.1 Reference #1

Fig 1.2 Reference #2

Fig 1.3 Reference #3


Modeling

After collecting enough references, I proceeded to Blender to create the base shape. Before diving in, I studied the reference images to discern the amount of loop cuts needed to create the shape. I took note of the ridges, window frames, as well as the stripes on the Rustbucket van and created the loop cuts accordingly. Afterward, I used the reference image to adjust the shape frame of the van. This process took a while since I didn't end up executing the previous step perfectly and had to undo a lot of times to adjust the edges. 

Fig 1.4 Creating the base shape

I had also placed 6 cubes to the place where the wheels are supposed to be.

Fig 1.5 Positioning the wheel hood


Next, I created the window frame of the van by selecting the windows and using the 'Extrude Along Normals' tool to create a realistic depth.

Fig 1.6 Creating the depth for the window

Fig 1.7 Doing the same for the other windows


Afterward, I made the wheel. I used the boolean modifier on the 6 cubes that was at the bottom of the van. This is done to create a gap for the wheels. I proceeded to create the wheels of the can using a Cylinder mesh and used Inset and Extrude tools to shape the wheel.

Fig 1.8 Creating the wheel

With the general shape done, I made the details of the van. This process is probably the most time consuming one out of all since Rustbucket van has a lot of details...

Fig 1.9 Creating the details

Fig 1.10 Adding on the details


Rendering

The rendering for this model is done using the Eevee rendering engine. Here's how everything turned out :))

Fig 2.1 Final Outcome for Project 1 without wireframes

Fig 2.2 Final Outcome for Project 1 with wireframes



FEEDBACK

Week 8
Specific Feedback
Mr. Kamal said that it looks great. He also taught me an easier way on how to create the railings. 


REFLECTION

I was a bit nervous about this project since I didn't want to make the same mistake as the one from my first exercise. I try to only use the techniques Mr. Kamal has taught in class although that could only do so much. I'm glad I asked sir for help when I was struggling with the railings and ladders, or else it would have been even more tedious for me to work. This goes to show that planning on the steps to create the object is important. The van turned out great although not perfect from the original. The details and model for Rustbucket varies from season to season, so I had to settle with different details.