3D Modeling / Project 2: Theme Based Scene Modeling
Derin / 0354969 / Design in Creative Media
MMD 60804 / 3D MODELING
Project 2
INSTRUCTIONS
PROJECT 2
Moodboard and Plans
For this project, I settled on a pirate theme for this project because I'd previously created pirate-related assets in our earlier exercises. To guide me in creating the captain's cabin, I referenced the video shown in Fig 1.0.
I took inspiration from the image below for the lighting setup. I aimed to include two distinct light sources in my model: one cool-toned, simulating outside light through the window, and another warm-toned, sourcing the glow from candles and lanterns inside the cabin. I believed this approach would elevate the pirate theme and bring a richer atmosphere to the scene.
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Fig 1.2 https://pin.it/3bszItS |
I have also created a list of items to include in the captain's cabin:
- Steering wheel
- Bucket
- Crates (2 kinds)
- Shelf
- Bottle of rum
- Books
- Lanterns
- Map and navigation tools
- Stools
- Captain's bell
- Barrel
- Spyglasses
- Coins
Modeling
I started by making the main shape of the room and added two engaged columns stuck to the wall. The plan is to put a window between them as seen in the sketch. Then, I made a raised platform on the left side to spice up the spatial dynamics (I have no idea what I'm saying). After that, I made a staircase on said platform.
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Fig 2.1 Block-out modeling |
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Fig 2.2 Platform and staircase |
Some of the items in this list have already been crafted in previous exercises, it was also the main reason why I decided to create a captain's cabin :P
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Fig 2.3 Furnishing the cabin |
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Fig 2.4 Reusing previous assets |
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Fig 2.5 Chained table |
When I shared my work with Mr. Kamal for feedback, he suggested removing the ceiling and to establish a focal point within the cabin. Taking his feedback into account, I opted to abandon the concept of a suspended chain table in Fig 2.5. It seemed odd to have it floating without any attachment to the ceiling. Additionally, I relocated the table to the edge, bringing it closer to the camera to emphasize it as a focal point. Here is the progress so far, with the stock image serving as a reference for scaling the furniture to real-life human size.
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Fig 2.6 Making changes according to feedback |
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Fig 2.7 Pirate hat |
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Fig 2.8 Pirate Sword |
The following is the result for modeling in an isometric composition.
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Fig 2.9 Final look for Modeling |
Coloring
Picking colors was tough for me as the cabin was mostly wooden, making everything blend together. It wasn't looking great. So, I switched gears and played around with the lighting using cycles rendering and it turned out way better than I expected. I decided to rely on the lighting to bring the room to life. I experimented a ton, binge-watched tutorial videos, and finally got it to work.
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Fig 3.1 Coloring |
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Fig 3.2 Experimenting with lighting |
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Fig 3.3 Tearful process |
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Fig 3.4 Nodes for wood texture |
Rendering
Finally, after the brutal process of everything, I finally completed the Captain's Cabin model! I rendered my 3D model using cycles rendering in Blender, and after what felt like an eternity, here's the final outcome from the rendering process that took bajillion hours.
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Fig 4.1 Final Outcome for Theme Based Scene Modeling |
FEEDBACK
Mr. Kamal provided several suggestions to enhance the design of the space. His advice included incorporating more pirate-themed elements, introducing a focal point to draw attention within the cabin, removing the ceiling to alter the ambiance, and implementing specific lighting to emphasize this focal point.
REFLECTION
This project, creating the captain's cabin, was a rollercoaster. I thought a pirate theme would be a easy, given my past work with pirate-related stuff. But turning a room full of wood into a lively space was harder than expected.
Lighting was my savior. Mixing cool and warm glows transformed the whole vibe, giving it that pirate-y feel I wanted. Dealing with materials and textures was a headache, especially diving into what I call 'nodes hell.' But watching tutorials helped me figure it out.
Reflecting on this, the challenges boosted my skills big time. This project stretched me, teaching me new tricks for creating awesome cool backflippng 3D scenes.