Animation Fundamentals / Project 1: Character and Layout Design

20/09/2023 - 27/09/2023 / (Week 4 - Week 5)
Derin / 0354969 / Design in Creative Media
MMD 60804 / ANIMATION FUNDAMENTALS
Project 1: Character and Layout Design



INSTRUCTIONS

   

Project 1 (20%)
To complete this assignment, students are required to document/compile their contribution of Project 1 images through e-portfolio. Each progress should be clearly labelled, explained and dated in the blog entries.

Deadline:
Week 5


PROJECT 1

Project 1A: Character Design

Initially, I wanted to create a story about dreams. Initially, I envisioned a dream keeper—a guardian who fights nightmares at night. The character took the form of an owl, designed to exude grace and wisdom, drawing inspiration from Stolas' design in the show "Helluva Boss." Eventually, I abandoned this idea, because I wanted a character with more expressiveness.

Fig 1.1 Idea Exploration


Keeping the fact of creating an expressive character in mind, I referred to Hanako from 'Jibaku Shounen Hanako-kun'. He is playful, whimsical, yet caring nature became the foundation for my character. Considering the supernatural aspect, I delved into mythological stories about figures associated with dreams, leading me to a Japanese mythological yokai known as a Nekomata.

Fig 1.2 Nekomata Yokai

The lore surrounding Nekomata varied across sources, with some stating it consumed sleeping humans and others connecting it to necromancy. I incorporated some elements that helped in shaping my character. One source mentioned their ability to enter dreams and shapeshift into humans. Instead of shapeshifting, I adapted this ability to alter shapes and appearances within the dream world, as they inherently assumed a human form from the outset.

Which led to the creation of the main character for my story, named Yumeko. Her name is derived from "Yume," meaning dream, and "Ko," meaning child. 

Dream Child!! (proud)

Fig 1.3 Final Exploration

I went through multiple designs for the outfit, simplifying the design with each iteration to make my life easier when animating. The elongated fur was inspired by Sesshomaru from the anime Inuyasha. My aim was to create a cloud-like appearance since the character is associated with dreams.

Fig 1.4 Fur Inspiration

 The following is the initial reference sheet.

Fig 1.5 Initial Design


But of course, this design is not final. It underwent numerous revisions. Initially, I intended to use my original art style for the animation, as showcased in the character sheet below. However, the complexity of the design made it challenging to animate, so I had to change the art style into something simpler.

Additionally, I opted to modify the color palette, shifting from the warm yellow tones in my initial design sheet to cooler shades. This decision was influenced by the blue-colored floating orbs observed in my source materials, aligning the character's visual elements with the inspiration. Changes to art style and color exploration can be seen in Fig 0. I changed the cloud-like fur into a fur shaped like a Pon de ring donut make out a clear silhouette for the character. Also it might get in the way when she fights lol.

Fig 1.6 Color Exploration

I chose the third palette as the final color scheme for several reasons. The first palette didn't appear appealing enough, it lacked vibrancy. In the second palette, the color of her sleeveless turtleneck clashed with the fur. Ultimately, I preferred the contrast achieved with the blue and orange/red combination in the third exploration.

Let me present you, the final design of Yumeko!! (even prouder)

Fig 1.7 Final Design


Final Outcome

The following are the deliverables required to complete Project 1A. I made sure to keep her in character with the expressions and poses. NGL I've never drawn the same character so much in my life.

Fig 1.8 Character Turnaround Sheet

Fig 1.9 Character Colored Sheet (and perspective)

Fig 1.10 Character Expression Sheet

Fig 1.11 Character Poses Sheet

It was a fun process! I enjoyed it a lot :)


Project 1B: Background Design

When I was looking for references, I found a 3D model asset of a traditional district. This will be really helpful for me!!!

Fig 2.1 3D Model Asset
Link

I tried to look into Google Maps as well. The Sannenzaka district in Gion comes the closest to the environment I have in mind.

Fig 2.2 Sannenzaka district in Gion
Link


After looking for references, I started working on the background. From the few thumbnail sketches I made, I liked Fig 2.3 the best. The idea is to have Yumeko lurking around the roofs of the Gion district since that's how she traverse the town. After deciding this sketch for my environmental design, I refined it a little more and asked Mr. Kamal for feedback.

Fig 2.3 Thumbnail sketch

He commented that I should use the rule of thirds composition for my design. With his feedback in mind, I proceeded to create amendments to the background. I also added grayscale to the sketch to differentiate foreground, middle ground, and background.

Fig 2.4 Revised sketch

I felt like the left side of the frame is a bit lackluster, so I thought that it'd be a good idea to add something. I added the Hokanji temple into the frame since it's one of the popular tourist spot in Gion.

Fig 2.5 Hokanji temple in Gion district

I got Mr. Kamala's approval to proceed with the sketch! Here's the final look :)

Fig 2.5 Final sketch

I proceeded to line art the sketch. I died about 4 times doing this. Some details from the sketch is dropped because well I didn't want to do 5 more times. After the line art, I went ahead and colored it.

Fig 2.6 Line art

Afterwards, I went ahead and color the piece.

Fig 2.7 Coloring

I received some feedbacks for my layout design and made changes accordingly.


Final Outcome

Tedious process but a satisfying result :)

Fig 2.8 Final Outcome for Project 1B



FEEDBACK

Week 4
General Feedback
He reminds us to make the design simple so that it will be easier to animate.
Specific Feedback
Mr. Kamal comments that my art style and design from Fig 1.5 may be challenging to animate.

Week 5
General Feedback
Expressions can be exaggerated with the use of shoulders and eyebrows.
Specific Feedback
Mr. Kamal comments that the character expressions sheet looks good. He gave some feedback on my turnaround sheet, the side profile's legs should be bent a little.

Week 7
Specific Feedback
He suggested that I should use the rule of thirds composition for my design

Week 8
Specific Feedback
Mr. Kamal says that my work for Project 1B is good and can be submitted for grading.



REFLECTION

Project 1 took me a long time to finish, I exceeded a few weeks from the supposed deadline. The idea was there, it was just that I was juggling this with other modules... but it all turned out great :) I was able to do the best I can for this project.