Art Direction / Progress and Compilation

31/08/2023 - 30/11/2023 / (Week 1 - Week 14)
Derin / 0354969 / Design in Creative Media
GCD 62404 / ART DIRECTION



INSTRUCTIONS

   


ART DIRECTION

At the beginning of the week, we were assigned to propose a re-imagined art direction strategy for the game “Among Us” without altering the original narrative plots and game mechanics.

The design output should be presented in a compelling form of communication platform to deliver a convincing idea and the objective of the new art direction.

We need to keep in mind that we are not tasked to change existing players’ views on the game. So we must make use of existing lore and assets to our advantage by expanding these to fit the gameplay with playful experiences. Think of creating a moment of clarity, fun, a break from the world, dynamic, immersive, new experience in your proposed art direction.


Game Observation

We start this by conducting observation studies on the game 'Among Us' and 'Goose Goose Duck'. This is done by playing the game itself and take note of any observation findings from the two games.

Here is our group listing:

  1. Arnusha Arnaz Khan / 0355334
  2. Wong Shu Xun, Gladys / 0355293
  3. Derin / 0354969
  4. Konomi Hoshikawa / 0356929
  5. Adifa Putri Harisyam / 0358362
Fig 1.1 Whatever this is

The following slides are our compiled individual findings from Among Us and Goose Goose Duck.


Fig 1.2 Art Direction - Game Observation


Stylization

During the following week, our assignment was to establish the art style's stylization. The outcomes of our exploration are presented here. The key takeaway from the slides is that we opted for a dark-humor style, drawing inspiration from the Omori art style infused with futuristic elements. This decision is reached through multiple explorations.

The following are my contributions during this phase.

Fig 2.1 Chibi style concept

Fig 2.2 Omori style concept

Fig 2.3 Noir style concept


The following slides are our compiled individual data for the stylization process.

Fig 2.4 Art Direction - Stylization


Proposal

Here are my contributions for this project phase. In our proposal, we've decided to include 2 sprites, following a similar approach to the Omori game, which features distinct sprites—one for cutscenes and another for the overworld.

Fig 3.1 Character Designs

Fig 3.2 Character Silhouettes


also made the character turnaround design sheet of both sprites.

Fig 3.3 Character Design Sheet - Overworld Sprite

Fig 3.4 Character Design Sheet - Cutscene Sprite


The following slides are our compiled individual data for the proposal process.


Fig 3.5 Art Direction - Proposal


Finalization

Characters

I collaborated with Arnusha on the character designs. Initially, I was tasked with handling the characters while she focused on the backgrounds. However, due to unforeseen circumstances, I ended up working on the backgrounds instead. I completed around 1/8 (?) of the total characters while Arnusha primarily handled the rest. She did an excellent job incorporating my style into the overall art direction!

Fig 4.1 Progression Board

Here is the final outcome for the characters!

Fig 4.2 Final Character Designs - Overworld Sprite

Fig 4.3 Final Character Design - Cutscene Sprite


Backgrounds

Before delving into making the backgrounds, our group brainstormed ideas for the background:

1. Cafeteria

  • Incorporate a hidden blender under the table where meetings take place, replacing the button with a switch.
  • The cafeteria has potted plants since fruits get their nutrients from there.
2. Reactor
  • Central seed incubator representing the birthplace of fruits
  • Akin to a greenhouse symbolizing life. Powerhouse? Source of sources.
3. Electrical
  • Replace wires with vines.
  • Include a tree within the electrical area.
  • Consider adding more lighting for enhanced ambiance.
Fig 4.4 Progression Board


Here are the final outcomes for the backgrounds I worked on! Arnusha provided assistance with the line art and colors for the electrical elements, depicted in Fig 4.8.

Fig 4.5 Final Backgrounds - Cafeteria

Fig 4.7 Final Backgrounds - Reactor

Fig 4.8 Final Backgrounds - Cafeteria


Here is the result of our blood, sweat, and tears for the past 14 weeks!!


Fig 4.6 Art Direction - Final Compilation



FEEDBACK

Specific Feedback
Ms. Anis recommended incorporating lighting into the backgrounds and proposed having a distinct color theme for each background.


REFLECTION

The past 14 weeks have been a continuous grind. I believe I fulfilled my responsibilities effectively, and overall, the outcomes are satisfactory. Ms. Anis appreciated our successful integration of the Omori style into our reimagined Among Us game.