Motion Graphic and Compositing / Task 3: Channel Identity

21/06/2024 - 04/07/2024 / (Week 9 - Week 11)
Derin / 0354969 / Design in Creative Media
DST 60704 / MOTION GRAPHIC AND COMPOSITING
Task 3: Channel Identity



INSTRUCTIONS

   

Task 2: Channel Bumper - Individual (20%)
Description
Students will synthesis the knowledge gained in task 1 and 2 for application in task 3. Students are to continue with previously chosen channel in task 2 to create a channel ident motion graphic video.

Requirements
Students are to use information for any proposed channel

(*Existing or fictional)
  • Create moodboard that reflects their concept/idea
  • Style-guide that conveys final look and feel
  • Storyboard
  • Animatics
  • Explore appropriate audio to uplift the motion tempo
Students will start with thumbnail sketches and test a wide range of conceptual ideas through digitization using the appropriate software. Students conclude by selecting and presenting their proposed channel bumper interpretation in the instructed format/s.

Submission
Compiled technical doc .pdf (*moodboard, style guide, sketches, storyboard, technical processes as posted in their e-portfolio). Final output will include a 15 ± 20 sec video (*.mp4, h2.64, 16:9 - 1440 X 1080, 25 fps, ACC, 48kHz,

Deadline:
Week 7


TASK 3: CHANNEL IDENTITY

Storyboard

Since I had already planned which game scenes to display from a previous task, implementing them into the animation was straightforward. The goal was to create seamless transitions between the animation and the gameplay footage. I reviewed YouTube videos for game clips and incorporated them into the storyboard. My intention was to showcase different phases of the game, ensuring a dynamic flow between the animation and the gameplay.

In this storyboard, instead of cards flipping open in minor intervals like in Task 2, it opens one by one after each game clip.

Fig 1.0 Storyboard, page 1

Fig 1.1 Storyboard, page 2

 

Game Clips

After carefully selecting which scenes to record, I opened OBS and loaded my Cult of the Lamb save file. I meticulously recorded the scenes I planned to use, ensuring they were both visually engaging and representative of the game’s most exciting moments. My goal was to capture the game's highlights—those dynamic and captivating moments that would keep viewers intrigued and convey the essence of the game. By focusing on these high-impact scenes, I aimed to create a trailer that felt lively and engaging, avoiding any sense of monotony or dullness. This selection process was crucial to maintaining the trailer’s energy and ensuring it left a strong impression on the audience.

Fig 2.0 Cult of the Lamb gameplay clips

 

Animation

I duplicated my Task 2 file and proceeded with the editing. As outlined in my storyboard, instead of having the cards flip open in minor intervals, each card opens separately with the introduction of each game clip. I made these adjustments before inserting the game clips to ensure a smooth and cohesive transition between the animations and the gameplay footage.

Fig 3.0 Adjusting the interval's timing

 

After making the adjustments, I exported the composition and brought it into Premiere Pro. There, I inserted the game clips according to the plan. I also added soundtracks that fit each of the scenes. I particularly liked Leshy's theme song, which is why I recorded Leshy's boss fight (Though I decided not to include it in the final edit to avoid spoiling the game).

Fig 3.1 Putting in the game clips


Final Outcome

Here is the final outcome for Task 3!


Fig 4.0 Final Outcome for Task 3



FEEDBACK

Mr. Fauzi liked my final result for task 3 and that I combined the game clips with the animation. He said that it looked like a genuine game trailer which I'm happy about.


REFLECTION

This has been my favorite project so far! I thoroughly enjoyed the entire process, from creating and animating the vectors to integrating them with the gameplay footage. Each step of the project, whether it was experimenting with different sound effects or perfecting the transitions between animations and game clips, felt rewarding and engaging. Seeing everything come together and enhance the final product has been incredibly satisfying. This project not only allowed me to explore and refine my skills but also ignited my passion for sound and animation design even more.