Motion Graphic and Compositing / Task 3: Channel Identity
Derin / 0354969 / Design in Creative Media
INSTRUCTIONS
Students will synthesis the knowledge gained in task 1 and 2 for application in task 3. Students are to continue with previously chosen channel in task 2 to create a channel ident motion graphic video.
Requirements
Students are to use information for any proposed channel
(*Existing or fictional)
- Create moodboard that reflects their concept/idea
- Style-guide that conveys final look and feel
- Storyboard
- Animatics
- Explore appropriate audio to uplift the motion tempo
Submission
TASK 3: CHANNEL IDENTITY
Storyboard
Since I had already planned which game scenes to display from a previous task, implementing them into the animation was straightforward. The goal was to create seamless transitions between the animation and the gameplay footage. I reviewed YouTube videos for game clips and incorporated them into the storyboard. My intention was to showcase different phases of the game, ensuring a dynamic flow between the animation and the gameplay.
In this storyboard, instead of cards flipping open in minor intervals like in
Task 2, it opens one by one after each game clip.
![]() |
Fig 1.0 Storyboard, page 1 |
![]() |
Fig 1.1 Storyboard, page 2 |
Game Clips
After carefully selecting which scenes to record, I opened OBS and loaded my
Cult of the Lamb save file. I meticulously recorded the scenes I planned to
use, ensuring they were both visually engaging and representative of the
game’s most exciting moments. My goal was to capture the game's
highlights—those dynamic and captivating moments that would keep viewers
intrigued and convey the essence of the game. By focusing on these high-impact
scenes, I aimed to create a trailer that felt lively and engaging, avoiding
any sense of monotony or dullness. This selection process was crucial to
maintaining the trailer’s energy and ensuring it left a strong impression on
the audience.
![]() |
Fig 2.0 Cult of the Lamb gameplay clips |
Animation
![]() |
Fig 3.0 Adjusting the interval's timing |
After making the adjustments, I exported the composition and brought it into
Premiere Pro. There, I inserted the game clips according to the plan. I also
added soundtracks that fit each of the scenes. I particularly liked Leshy's
theme song, which is why I recorded Leshy's boss fight (Though I decided not
to include it in the final edit to avoid spoiling the game).
![]() |
Fig 3.1 Putting in the game clips |
Final Outcome
Here is the final outcome for Task 3!
Fig 4.0 Final Outcome for Task 3
FEEDBACK
REFLECTION
This has been my favorite project so far! I thoroughly enjoyed the entire
process, from creating and animating the vectors to integrating them with
the gameplay footage. Each step of the project, whether it was experimenting
with different sound effects or perfecting the transitions between
animations and game clips, felt rewarding and engaging. Seeing everything
come together and enhance the final product has been incredibly satisfying.
This project not only allowed me to explore and refine my skills but also
ignited my passion for sound and animation design even more.