Collaborative Design Practice / Task 3: Produce rapid prototypes, test and iterative designs
Derin / 0354969 / Design in Creative Media
INSTRUCTIONS
TASK 3
Vectors
For the pitch video, we divided tasks based on our specializations. Me and Sejin are in animating for the pitch video as we specialize in Digital Animation.. Meanwhile, Glen and Adifa concentrated on creating vectors for the video according to the scenes from the storyboard, drawing on their specialization in entertainment design.
The following is the first draft for the vectors in place.
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Fig 1.0 First look into the scenes |
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Fig 1.1 Final look |
I've also made adjustments to the character vectors to ensure better
organization for animation purposes. Previously, there were issues with the
vector layers and some parts seemed cut off, like in the example below: when
moving the arm, the overall doesn't cover the whole body and got cropped. I
also organized the vectors into separate layers to ease the animation
process.
Fig 1.2 Initial vectors |
Fig 1.3 Changed vectors |
Here are the final vectors that I changed and used in my part of the
animation.
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Fig 1.4 Finalized Character Vectors |
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Fig 1.5 Finalized Street |
Animation
I divided the work with Sejin: she focused on the homeowner's side and the app
showcase, while I handled the contractor's side (part 1) and the ending (part
2). This section was split into two parts accordingly.
Part 1
I animated the pitch video using After Effects. My process typically involves
starting with basic animation using the Position. Scale, and Rotation effects
under the 'Transform' properties. This is done after adjusting the Anchor
Point accordingly. I frequently apply Ease In to achieve smooth transitions
and utilize overlapping techniques to create natural, bouncing animations.
Motion blur is also applied to emphasize the impact of the movements.
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Fig 2.0 Transform function |
For the zoom in and out effects, I utilized the 'Parent & Link' function
in After Effects. I linked the layers to a null object and achieved the zoom
effect by adjusting the Scale property, scaling the layers up or down as
needed. I also use this technique when I want to create a follow through
animation and match cut transitions.
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Fig 2.1 Parent & Link |
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Fig 2.2 Match Cut Transition |
Here is the final outcome for part 1!
Fig 2.3 Final Outcome for part 1
Part 2
For the second part, I additionally utilized the Puppet tool to animate the
following segment along with the other animation techniques I implemented.
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Fig 3.0 Puppet |
For this scene, I separated the arm into two layers for the handshake
animation. The anchor point is positioned at the arm's joint, and I linked it
to the other arm layer to ensure they rotate together, using a follow-through
technique.
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Fig 3.1 Follow through technique |
After exporting everything, I compiled them together to make part 2, here is the result!
Fig 3.2 Final Outcome for part 2
Final Outcome
Pitch Video
Afterwards, Sejin compiled our respective works together, here is the final
outcome!
Fig Final Outcome for Pitch Video
Presentation Slides
FEEDBACK
Week 7Week 9
App Design:
- Xie Yi suggests omitting the overview on the main page for the contractor's side. Microsite:
- Increase the prominence of the download button (make it larger?).
- Improve clarity in the sign-up and log-in sections, as they are currently unclear on the microsite.
- Align the narration with the actions in the animation.
- Some colors, like the yellow used for the light bulb, seem out of place since they aren't used in the app. Consider being more creative with our color palette. Billboard:
- The design doesn't effectively convey that it is promoting an app.
REFLECTION
It was a pleasure to finally animate the pitch video. I had a great time working with my group mates, especially Sejin, the senior who taught me some techniques in After Effects. Fitting the animation into a short duration without making it awkwardly fast was a challenge, but I believe the final outcome is satisfying. I learned a lot about working with a team and delegating tasks. I continue to improve my communication and animation skills.