Sonic Design / Project 2: Auditory Imaging

24/05/2024 - 07/06/2024 / (Week 5 - Week 7)
Derin / 0354969 / Design in Creative Media
VSA 60204 / SONIC DESIGN
Project 2: Auditory Imaging



INSTRUCTIONS

   

Project 2: Auditory Imaging - Individual (20%)
Students are given a task to create an audio image using any of the combination below. The audio should create an image for the first-person point of view to be able to visualize on what is going on based on just the audio tracks. It should be able to tell a story for the chosen scenario. Students are not allowed to use any voice or dialogs.
 
The choice scenario are:
1. Wildlife + Background
2. Everyday Home Life + Background
3. Cities + Transport + Exterior Atmosphere
4. Industry and Electronic sounds + Background
5. Weather + Background
6. Market + Rural atmosphere + Background

Deadline:
Week 7


PROJECT 2: AUDITORY IMAGING

Storyline

I first created a storyline that should comfortably fit within a 2-minute duration, maintaining a focus on the key auditory elements.

Title - Symphony of the Barber Shop: An Auditory Experience


Fig 1.0 Storyline

 

Auditory Imaging Process

I began by curating sound effects that complemented the scene's narrative. This started with selecting ambient sounds to set the scene's atmosphere. Following this, I chose specific sounds such as hair snipping, blowing, and washing to enhance key actions. Additionally, I incorporated sounds like a doorbell jingle, footsteps, and underwater ambiance to convey situational details, enriching the overall narrative. This process resulted in a cohesive story line with a well-developed buildup.

Fig 1.1 Multitrack panels

Initial Draft

 
Fig 1.2 Initial Draft for Project 2

 

After receiving feedback from Mr. Razif, he suggested applying a binaural sound effect to the snipping sounds during the haircut scene. Initially unsure of how to achieve this, I created multiple mono audio tracks and adjusted their stereo panning between left, center, and right.

Fig 1.3 Adjusted Studio Pans

 

For creating an underwater sound effect, I sought guidance from Mr. Razif who recommended using the Parametric Equalizer. Using the 'Razor Selected Clips Tool,' I edited the audio to match the timing of the hair washing scene and incorporated underwater sounds to enhance the effect. Following a tutorial video, I adjusted the Parametric Equalizer and Flanger settings accordingly.

Fig 1.4 Underwater Effect


Final Outcome

Here is the final outcome after the adjustments!

Fig 1.5 Multitrack Overview

 


Fig 1.6 Final Outcome for Project 2



FEEDBACK

Mr. Razif suggested applying a binaural sound effect to the snipping sounds during the haircut scene.


REFLECTION

In my recent project, I focused on improving the sound effects to enhance the overall experience. Mr. Razif's feedback was valuable, especially his suggestion to use binaural sound for the haircut scene. I experimented with different audio tracks and adjusted their placement to create a more realistic effect.

I also learned to create underwater sounds using tools like the Parametric Equalizer and Flanger, following Mr. Razif's guidance. This involved precise editing to match the timing of the hair washing scene and adding suitable underwater sounds.

This project taught me a lot about sound design and the importance of feedback in refining my work. I look forward to applying these skills in future projects to enhance storytelling through sound.