Design Exploration / 5 Stages of Grief Project
Derin / 0354969 / Design in Creative Media
INSTRUCTIONS
TASK 1: PROJECT PROPOSAL
Project Proposal
I started by outlining ideas.
Moodboard
In my consultation with Mr. Asrizal, he expressed a preference for my third idea, Character Designs based on the 5 stages of grief. After receiving his confirmation, I began creating my moodboard and developing ideas for the characters.
Character Designs
First Version
Fig 1.0 First version design |
Feedback:
1. DENIAL
- give it amore distinct color palette compared to the other caracters
- the imbalance drape design in too detailed, consider something more symetrical
2. ANGER
- the new design looks better
- work on the height more, should add more waist
3. BARGAINING
- the height could be worked with
-
the veil and the drape covering her is confusing to look at since they
look like it belongs together, I could explore more with the color
palette while still saying in the same blue purple tone
4. DEPRESSION
- The hand looks like a belt so it's good to add more visual cues.
- Add more height
- Incorporating a sword could be a good idea
5. ACCEPTANCE
- The expression(?) could be worked with
- Looks underwhelming compared to others, I could experiment adding more features
Second Version
Designs are made more complex and colors are assigned differently for the characters’ clarity when lined up together. Silhouette is also more defined.
Fig 1.1 Second version design |
There were major changes for Denial as well. The colors were still experimented.
Third Version
Designs are changed based on feedback given by the lecturer.
Fig 1.3 Final Outcome |
Character Animation
Preparing the model
Fig 2.0 Anger model |
Fig 2.1 Anger parts |
Fig 2.2 Anger part files |
I first illustrated the character, all layers are separated based on the parts. Then, I save it in PNG while numbering the files in order.
Animating the model
They’re all then brought over to After Effects. I started by animating the face in a separate composition. I used the liquify effect to reshape the face, nose, lips, eyebrows, eyes, etc. This way I could make the character blink and face another direction
Fig 3.0 Face animation 1 |
Fig 3.1 Face animation 2 |
As for animating the front hair, I used a puppet tool. The back hair on the other hand, I used a wave warp effect as my intention was to make it flow like fire.
Fig 3.2 Hair animation |
Animating the rest of the parts were a mix of Puppet tool, Liquify, and basic transform keyframes. I also used ‘Parent & Link’ to make some sections move together
Fig 3.3 Mask animation |
Final Outcome
Here is the final outcome for both anger and bargaining.
Fig 3.4 Final Animation for Anger
Fig 3.5 Final Animation for Bargaining
AR Implementation
I had to render the animation in a PNG Sequence. This is because Adobe Aero only accept animation files in a GIF or Sequence format in a zip file. Afterwards, the zip file is imported into Adobe Aero. This process takes a while depending on the frames and its quality.
Fig 4.0 |
Final Output
Final output for the AR implementation. These recordings are done using Adobe Aero on iPhone.
Fig 5.0 AR Showcase for Anger
Fig 5.1 AR Showcase for Bargaining