Design Exploration / 5 Stages of Grief Project
Derin / 0354969 / Design in Creative Media
INSTRUCTIONS
TASK 1: PROJECT PROPOSAL
Project Proposal
I started by outlining ideas.
Moodboard
In my consultation with Mr. Asrizal, he expressed a preference for my third idea, Character Designs based on the 5 stages of grief. After receiving his confirmation, I began creating my moodboard and developing ideas for the characters.
Character Designs
First Version
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Fig 1.0 First version design |
Feedback:
1. DENIAL
- give it amore distinct color palette compared to the other caracters
- the imbalance drape design in too detailed, consider something more symetrical
2. ANGER
- the new design looks better
- work on the height more, should add more waist
3. BARGAINING
- the height could be worked with
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the veil and the drape covering her is confusing to look at since they
look like it belongs together, I could explore more with the color
palette while still saying in the same blue purple tone
4. DEPRESSION
- The hand looks like a belt so it's good to add more visual cues.
- Add more height
- Incorporating a sword could be a good idea
5. ACCEPTANCE
- The expression(?) could be worked with
- Looks underwhelming compared to others, I could experiment adding more features
Second Version
Designs are made more complex and colors are assigned differently for the characters’ clarity when lined up together. Silhouette is also more defined.
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Fig 1.1 Second version design |
There were major changes for Denial as well. The colors were still experimented.
Third Version
Designs are changed based on feedback given by the lecturer.
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Fig 1.3 Final Outcome |
Character Animation
Preparing the model
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Fig 2.0 Anger model |
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Fig 2.1 Anger parts |
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Fig 2.2 Anger part files |
I first illustrated the character, all layers are separated based on the parts. Then, I save it in PNG while numbering the files in order.
Animating the model
They’re all then brought over to After Effects. I started by animating the face in a separate composition. I used the liquify effect to reshape the face, nose, lips, eyebrows, eyes, etc. This way I could make the character blink and face another direction
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Fig 3.0 Face animation 1 |
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Fig 3.1 Face animation 2 |
As for animating the front hair, I used a puppet tool. The back hair on the other hand, I used a wave warp effect as my intention was to make it flow like fire.
Fig 3.2 Hair animation |
Animating the rest of the parts were a mix of Puppet tool, Liquify, and basic transform keyframes. I also used ‘Parent & Link’ to make some sections move together
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Fig 3.3 Mask animation |
Final Outcome
Here is the final outcome for both anger and bargaining.
Fig 3.4 Final Animation for Anger
Fig 3.5 Final Animation for Bargaining
AR Implementation
I had to render the animation in a PNG Sequence. This is because Adobe Aero only accept animation files in a GIF or Sequence format in a zip file. Afterwards, the zip file is imported into Adobe Aero. This process takes a while depending on the frames and its quality.
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Fig 4.0 |
Final Output
Final output for the AR implementation. These recordings are done using Adobe Aero on iPhone.
Fig 5.0 AR Showcase for Anger
Fig 5.1 AR Showcase for Bargaining